Je izdelek predrag? Nastavi opomnik za ceno in obvestimo te, ko pade!
LOKACIJE TRGOVIN
Content and structure of this bookIn this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D s...
Preberi cel opis
Ceneje.si ti olajša spletno nakupovanje ter pomaga pri izbiri najboljše ponudbe. Shopper's Mind Slovenija s podelitvijo oznake CERTIFIED SHOP® potrjuje, da je Premium trgovec vreden zaupanja in da je spletna trgovina skladna s standardi EU.
Cena z dostavo
29,52 €
Dobavljivost
Na zalogi. Dobavljivo v 9 - 13 dneh od dneva naročila.
Cena je bila osvežena danes ob 08:03.
V vsakem primeru na strani trgovine preverite ali je aktualna cena enaka navedeni na tej strani.
Ponudba trgovine Libristo.si za izdelek Unity from Zero to Proficiency (Beginner). Pravilnost cene in podatkov preveri na spletni strani trgovine.
Parametri izdelka
Unity from Zero to Proficiency (Beginner)
Glavni parametri
Pomembna informacija
Ti podatki so zbrani z uradnih strani izdelkov. Preden nadaljujete do končnega nakupa, preverite podrobnosti. Če opazite težavo, jo lahko sporočite tukaj.
Content and structure of this bookIn this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D survival game, a word-guessing game, and an infinite Runner. The book includes:A list of the learning objectives at the start of each chapter.Step-by-step activities.Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.Quizzes to test your knowledge.Full project and code solutions (in C#) for each chapter.Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.The content of each chapter is as follows:Chapter 1 gives an introduction to C# and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision between the NPCs and the player.Chapter 7 explains how to create a word-guessing using Unity's 2D features. You will use arrays, and read files to create a list from which a random word will be picked and that the user will have to guess. You will also learn to detect and process the user's key entries.Chapter 8 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles.Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).